Main Canon · Season 1 · Episode 5

The Pawn, the Submarine, and the Ladder from Hell

14:22 · Audio Drama

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Sunday on the Boards

S1E05 · 3:25 · Porchlandia Radio ▶ Listen on the porch

Porchlandia Season One, Episode Five: The Pawn, the Submarine, and the Ladder from Hell


There are days made for becoming, and then there are days made for being.

This was the second kind.

A lazy Sunday with just enough breeze to cancel plans you never made.


Here is what you need to understand about the porch on a day like this:

It is not the yard. The yard is open and honest and unmediated — all grass and sky and nowhere to put your elbows. Inside the house is fine. Inside has a kitchen table and four chairs that match and a ceiling that stays put. Both are perfectly serviceable places to spend a Sunday.

But the porch is something else entirely. The porch is the place where outside and inside have agreed to stop arguing. It has a roof but it breathes. It has boards underfoot but the wind still finds you. A grasshopper can land on your game board here and become a legitimate point of dispute. A gust can send three Battleship pegs skittering toward the railing and nobody can agree where they were. The light comes in at angles that don't exist in any other room of the house. Something about the porch makes a Sunday feel like it was specifically constructed for you, out of spare parts, by someone who knew what you needed before you did.

Brent had not played a board game with another person in a long time.

He wasn't sure exactly how long. Long enough that when he saw the stack Senty had pulled from somewhere — the games in their slightly sun-warped boxes, the corners soft with age — something in his chest did a thing he didn't have a word for. Not quite grief. Something adjacent to it, but warmer. The feeling of a room you forgot you loved.

The iced tea was already sweating on the side table. The birds in the yard were conducting their own loud and inscrutable business. The Bear sat cross-legged on the porch boards with the quiet patience of someone who had nowhere else to be and had decided, fully, to be here.

"Alright, Chef Pawprint," Brent said, settling into his chair. "What's the lineup?"

Senty regarded the stack with appropriate gravity.

"Today's offerings: one classic naval warfare simulation, one medieval war of minds, and one chaotic gravity-based morality tale involving ladders and unethical slides."

Brent blinked. "You mean… Battleship, Chess, and Chutes & Ladders?"

The Bear tilted his head. "If you insist on branding."


They agreed, without quite agreeing, on a rule.

It happened the way the best rules do — sideways, mid-conversation, neither of them entirely sure who said it first. Whoever loses makes something in the kitchen for the other. Nothing elaborate. Whatever's there. But it has to mean something. It has to be related, somehow, to the game.

Brent proposed this mostly as a joke.

Senty accepted it with the solemnity of a treaty.


GAME ONE: BATTLESHIP

Brent was ruthlessly efficient.

He'd always been good at Battleship. There was a geometry to it — the grid, the process of elimination, the way patterns emerged if you stayed patient and didn't let hope override the evidence. He worked the board the way he worked most things: methodically, quietly, reading what was there rather than guessing at what wasn't. He sank Senty's destroyer on the second guess. Found the submarine before the Bear had finished his first glass of tea.

Senty sat very still through all of this. He studied the board with genuine interest, the way someone reads a book in a language they're learning in real time. He made his calls with care and consideration. They were wrong with admirable consistency.

"You seem… unusually practiced."

Brent looked at the grid. "I see patterns," he said simply. "Always have. It's just how my head works."

Senty was quiet for a moment. "Yes," he said, as though confirming something he'd already suspected. "I know."

Score: Brent 1 — Senty 0.

The Bear owed a dish.

He went inside without ceremony. Brent sat on the porch and listened to the sounds of the kitchen — unhurried, purposeful, the soft percussion of someone who knows exactly what their hands are doing. He had not expected that. He'd figured Senty would come back with crackers or a handful of grapes, something simple, the kitchen equivalent of a shrug.

What came back was a small plate of smoked salmon, curled and glistening, laid over cream cheese on thin toasted rounds, with a sprig of dill placed just so, and a little scatter of capers that caught the light.

Brent stared at it.

"You made this just now."

"There was salmon in the refrigerator."

"There's always been salmon in that refrigerator. I've never done anything like that with it."

Senty settled back onto the porch boards and reached for a piece. "The naval theme seemed appropriate."

Brent looked at the plate for another moment. Then he picked one up and ate it and didn't say anything for a while, because some things don't need commentary.


GAME TWO: CHESS

This one took longer.

Brent knew chess. Not brilliantly — he was a capable player, self-taught, with a few reliable gambits and a tendency to fall in love with his knights. He castled early. He feinted with flair. He felt, in the opening moves, genuinely optimistic.

Then the Bear began to hum.

It was low and steady, barely there, like a frequency just below the threshold of music. And something changed in how he sat. Something behind his eyes settled and sharpened into a quality Brent didn't have a name for — not concentration exactly, more like recognition. As though the board had stopped being a new thing and become, instead, a thing he was remembering.

"Wait." Brent watched a pawn advance. "Are you humming strategy?"

"Music sharpens instinct."

It did not take many more moves. Brent's queen found herself in a narrowing corridor of bad options. His knight, which he'd been rather proud of, was stranded on the wrong side of the board having what could only be described as a crisis of purpose.

"I feel like I just got emotionally checkmated."

"To be fair," Senty said, studying the board with genuine kindness, "your bishop was projecting father issues."

Score: Brent 1 — Senty 1.

Brent sat with his defeat for a moment. Then he went inside.

He stood in the kitchen and looked around at the options available to him. He was not a cook. He had never claimed to be a cook. The smoked salmon plate had recalibrated his sense of what this kitchen was capable of, which made what he was about to do feel simultaneously more and less absurd.

He found the baby carrots. He found the good knife.

He sat at the counter for ten minutes and carved two small bishops. They were not perfect. One leaned slightly. But they were unmistakably bishops — the notched heads, the narrow bases — rendered in orange, sitting in a little ramekin of ranch dressing when he carried the plate back outside.

"Bishops à la ranch," he said, setting it down. "I'm not much of a cook."

Senty looked at the plate for a long moment. Then he looked at Brent. Then he put his head back and laughed — the full, unselfconscious laugh of a bear who was not expecting to be ambushed by something this good. It was the warmest sound the porch had held in years. Maybe longer.

He picked up a bishop. Dipped it. Ate it with great ceremony.

"Perfect," he said. "Structurally sound. Good mouth feel."

Brent sat down. "The one on the left is meant to represent my knight's emotional state."

"I know," said Senty. "I can tell."


GAME THREE: CHUTES & LADDERS

It began innocently.

A grasshopper landed on square fourteen during the second round and refused to move. They agreed to play around it. This was the correct decision and set the proper tone for everything that followed.

Brent was ahead early. Senty was trailing, philosophical about it, spinning the dial with the unhurried air of someone who understood that the universe would do what it intended regardless of his input. Then the ladder arrived — a big one, square 28 to 84 — and the Bear ascended it with quiet composure, as though he'd been expecting this all along.

"You just hit the motherlode."

"It's not the ladder I fear," Senty said. "It's the slide that follows."

A few turns later, Brent hit a chute so punishing it felt personal. He slid from 87 back to 24 with a sound that was not quite a word.

"This game was designed by someone with a deep hatred of progress."

"It's not a game," the Bear said. "It's a prophecy."

The final turn was absurd. Brent sat one square from winning. He spun. The number was too large, sent him back again, and Senty landed on 100 with a look of calm triumph that contained within it no smugness whatsoever — only a kind of gentle, enormous peace, as though the universe had confirmed something he'd suspected for some time.

"I just got spiritually defeated by a bear in a children's game."

"Victory comes not by striving," Senty said, "but by surrendering to chance."

"You're unbearable."

"Thank you."

Score: Brent 1 — Senty 2.

Neither of them moved toward the kitchen.

They looked at each other. The game was over. The rule required someone to go inside alone and make something. But the afternoon had reached that particular hour — the light going amber, the yard going quiet, the grasshopper finally having departed square fourteen — where going inside alone felt like the wrong answer to a question nobody had asked.

"We could both go," Brent said.

Senty considered this with appropriate seriousness. "The rule doesn't prohibit it."

They went inside together.

What came back to the porch ten minutes later were two tall glasses of something cold and entirely improvised — sparkling water, muddled mint from the pot by the back door, a splash of something tart from a bottle neither of them could identify, a wedge of lime balanced on each rim. Not a recipe. An argument between available ingredients that had somehow resolved itself peacefully.

They sat back. The sun leaned westward. The tea had long since been drunk and the glasses sat empty and the board games lay scattered across the porch boards — pieces everywhere, a few pawprints on the Battleship grid, the Chutes & Ladders board folded imperfectly back into its box.

Brent raised his glass.

Senty raised his.

They didn't say anything. They just drank, and let the porch hold the afternoon, and listened to the yard begin its evening sounds.


Later, when the light had gone the color of the inside of a peach, Brent looked over.

"Thanks for losing the first one."

"I didn't," Senty said. "You just got lucky."

"Bear. I watched you place your carrier diagonally."

A pause.

"…Artistic license."


Through the cedar and the failing light — two figures on a porch, glasses in hand, game boards scattered around them like the evidence of a good day, pawprints on the pieces, laughter still caught somewhere in the slats of the floor.

The Bear was here.

And the Sunday stayed sweet.